The following games are Descended from the Queen.
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By Yoshi Creelman, Andy Munich & Jenn Martin
Status: Playtesting
Reunion is about a group coming back together after a long time apart. We were once close, but went our separate ways. Groups like sorority sisters, gaming groups, mutant squads, teenage mech pilots, the Queen's retinue, families, ghosts and more. We use two types of questions to establish shared history as well as how our characters have changed since. We use the tools like the X card to help care for ourselves and each other. We'll tell the story of who we were then, and who we are now.
By Jeff Stormer
Status: Playtesting
After 35 years in the business, "The Queen of Pain" Latisha Chains is hanging up the boots and retiring from professional wrestling. In her honor, Runnels County Wrestling has assembled a special 16-person invitational tournament to crown... THE QUEEN'S CUP CHAMPION. You have all been booked to participate in this prestigious tournament. You have NOT been booked to WIN this tournament. This is a story about people who lose. This is NOT a story about losers. Players will take turns answering questions about their experiences in the tournament, their feelings towards the other wrestlers, and how they view the person destined to win the Queen's Cup at the end of the night. When all is said and done, it's up to you to decide: was the pain of losing (and the pain you put your body through) worth the experience of being here?
By Matthieu Braboszcz
Status: Released
A web app with already 12 Descended from the Queen games from various authors in many languages !
By Mathieu Leocmach
Status: Released
You are exiled, migrant, refugee, expatriate. You live in a city that is not the land of your ancestors. This tragic moment will allow us to explore your relations with this city that does not want to adopt you, this culture that does not want to assimilate you, these citizens who do not want you to be one of them.
By Nicolas "Gulix" Ronvel
Status: Released
This Case has everything to make the headlines. You are journalists. You're in the field. What will you do to get the best information? Remember your early days, experience the developments of the Case and interact with other journalists. Who will make the headlines, who will not be published?
By Monsieur Alceste
Status: Released
Her Majesty is in his final hours and has no official heirs. A vacant throne would cause serious turmoil in the country, so a contender must stand out to seize the crown and appease the people as well as the court. Each player embodies an influential personality of the kingdom who judges to have rights on the succession, the party will determine if one of them will be crowned.
By J. Gurantz
Status: Released
What would you do or say to be part of a community? What if your survival depends on it? As a society, does your success depend on new members? How would you choose who belongs? The Outsiders is a game where you take on a dual role. You play a group of individuals trying to join an established community, and you represent a council determining their fate.
By pnoyXP
Status: Released
Our elders are dying. We’ve felt the weight of their expectations our whole lives because they risked everything to raise us in this land of opportunity. The time has come for us to inherit what is expected. Our elders summoned you to this reunion because there’s no one else to preserve the family legacy. Torn between two cultures, decide where you belong.
By Nicolas "Gulix" Ronvel
Status: Released
Final Lap explores the world of racing and competition. We play the role of drivers in the last race of the season. The race that will determine the overall winner of the season. The Champion won everything this season and is the favourite. But we are her challengers and have an opportunity to beat her in this final lap. During the game, we will be narrating live scenes, in the middle of the race as we approach the final lap. But we will also tell flashbacks about our past and what happened in previous races, between races or even before we entered the Tour. We will explore the relationships between Pilots and with the Champion.
By S. Donnelly
Status: Released
The two of you were friends, once. You loved each other, once. But that was another time—now, you find yourselves on opposite sides of a conflict, an epic war between good and evil. Still there’s some part of you that’s never stopped holding out hope your old friend can be made to see the error of their ways.
By Moe Poplar
Status: Playtesting
Low life Desperados square off on Main Street, five minutes to Noon. But before shooting starts, they got some questions.
By Ray Chou
Status: Playtesting
A game about how the next installment to your next favorite series goes terribly wrong. And how a crew of artists falls apart in the process.
By Deirdre Donlon
Status: Released
What Price Glory. It is December 1916, in the recovering fortified town of Verdun, France. You and other members of the French Infantry have finally repelled the Imperial German Army after 11 months of tense fighting. Now you are enjoying a brief respite, but elsewhere in France, the Great War rages on. When you are called upon, will you rejoin the fighting? What Price Glory was inspired by the 1924 play of the same name, by Laurence Stallings and Maxwell Anderson. What Price Glory is a card based, GM-less, table top role playing game, based on the For The Queen SRD, for 2 to 6 players. Using the card prompts, answer the questions in character, pass the card to another play, or X-Card the question and move on to the next. When you finally come to the last card, answer the question of whether you will rejoin the fighting.
By Justin Quirit
Status: Released
Content Warning: horror, deception, gaslighting, paranoia, betrayal Tonight, we are alone together with the Watcher. None of us knows who or what he is, but he has been haunting each of us with his silent gaze. Although he has never approached us, we have imagined what he might do if he did. Perhaps, if we stick together, we may escape this nightmare. Watching Us is a game for 2-6 players and takes about an hour to play. Draw cards and answer their prompts, then invoke the Watcher's image. Together, slowly uncover the face of the entity that has been haunting all of you.
By Chris Hopper
Status: Released
There are places in the backwoods of Appalachia with a gravity all their own. There are swamps in the Deep South that hold primordial secrets. And there are family plots where the names may have faded, but the gatherings still happen. Gather around the table for a ghost story. Decide whether this place is one for the spirits to save, or whether it's better left abandoned.
By Jason Walters
Status: In Development
Symposium simulates a philosophical dinner party (or "symposium") in the classical style of the ancient Greek world and based on Plato's work of the same name, with some modifications to make it more accessible to a modern audience.
By Avri Klemer
Status: Released
Standing at the top of the steep and narrow stairs - hot, sweaty, exhilarated. Feeling thoroughly spent. A night at your favorite club is over. But tonight, the club closes forever. What will you take with you as you descend the stairs for the last time?
By Alice V.
Status: Released
Last Summer is a game about traveling, the memories we make, and how we drift apart. It is a game about the passage of time.
By Raph D'Amico
Status: Released
A game inspired by Raised By Wolves, where the children of humanity, sent to a new world as frozen embryos with their mechanical MOTHER who loves them... in their own way, must decide if MOTHER is the right being to guide this new humanity.
By Gabrielle Rabinowitz
Status: Released
You're heading home from a house party. You and your close friends or partners are recapping the night's festivities, remembering moments of intrigue, surprise connections, and epic fails. As you reconstruct what happened together, you will finally decide if the night was bitter or sweet for you.
By Courtney Gurll
Status: Released
You are an apprentice to the wizard, learning magic and serving the wizard as necessary. When the wizard disappears, though, vanished without a trace, you are left to explore the previously forbidden and locked parts of the tower you've lived in all this time and finally learn its secrets. Are you prepared to learn what was kept from you all this time, though, and will you be ready when the wizard returns?
By David Haslem
Status: In Development
A platform for playing Descended from the Queen style games on web, iOS and Android. Two original games available, one following the original format more directly and an expanded game which introduces character generation, several phases with random themes, and voting, in addition to turn based prompts. Library of games is expandable using Google Spreadsheets, hoping to add more games in the coming months and open to contributions.
By David Haslem
Status: Playtesting
A group of intergalactic chefs has just finished cooking a three course meal using the secret ingredients presented to them. The chefs will now be walked through the footage and each will judge one another's work to attempt to find the galaxy's best chef. Watch out - the competition is tough and if everyone tries do downvote each other, it's likely reigning champion Mr. Pickles will take the win again!
By Nitz
Status: Released
Our characters are strangers, in different countries, differentes cultures. We don't know anything about them, neither their names, nor their faces. We only know that they'll start to feel emotions that are not theirs. Their sensations will also start to interfere. What metamorphoses will these nascent connections bring about ? Are they premisses of something bigger ?
By Alice V
Status: Released
A gm-less storytelling game for three to six people about a ship, its crew, and the sea they sail on. It is a game about the relationships between those people, about relying on each other, about being an individual in a team.
By Jamie Lindemann / Nerdhaus Games
Status: Playtesting
This is a game for three players about reflection, perseverance, and regrets. Each player is one facet of a greater whole, ripped from their peers by their untimely demise. Wrestling with the questions of the life you had, you are solving the mystery of your own death, all the while staying one step ahead of Death’s agents who would rather you went quietly into that good night.
By Steffen Jörg
Status: Released
Lost Island is a storytelling game in which we take on the role of people who find themselves the sole survivors after a tragic plane crash on a deserted island. The game is strongly based on the series “Lost”, the books “Lord of the Flies”, “Robinson Crusoe” and “The Island of Dr. Moreau”. In turn, we ask and answer questions, and thus tell the adventure of our small group.
By Chance J. Feldstein
Status: Playtesting
A Faerie has invited their rival, a Vampire, to a most dangerous tea party. Ancient Laws of Hospitality govern this occasion. Will the Vampire eat the Fae? Will the Fae add the Vampire to their menagerie? Or will these nemeses come to a mutually beneficial arrangement? Play, and find out.
By Takuma Okada
Status: Released
You and your friends have trained hard in order to enter the greatest tournament in the world. But all of your blood, sweat, and tears isn’t for you. It’s for the Hero. The Hero has entered the tournament to defeat the Villain. The Hero needs all of you, their closest friends and most powerful allies, to enter the tournament with them. You’ll clear their path by scouting the Villain’s powers and taking out lesser threats along the way. The Hero has chosen you because they have no doubt in their heart that they need you by their side. Whether you believe it or not, the Hero believes in your friendship, your strength, and your guts.
By Alexis Sara
Status: Released
A polycule enters the multiverse and explores who they may be in different flavors of world finding what world suits them best and who they all want to be.
By Michelle Jones
Status: Released
A Descended for the Queen game of teen drama and high school politics. Play as a group of students vying for the attention and favor of the most popular person in school, the captain of the cheerleading squad.
By Jonathan Loy
Status: Playtesting
A storytelling game about accompanying the Chosen One to their final battle against a great evil.
By Chance J. Feldstein
Status: Released
A relationship-building game for two players, powered by the StorySynth engine, about how the most important people in your life aren't always who you think. One of you plays a super-spy or super-hero. The other plays their super-villain nemesis. One character has captured the other, but hasn't taken any further action for some reason. Why? How long will this continue? And who exactly are the two of you to each other? Play, and find out. (This game is loosely based on the music video for the song "Genghis Khan" by Miike Snow.)
By Chance J. Feldstein
Status: Released
This is just the updated, most likely final title of the game formerly known as The Tea Duel. Please update the title, and keep the game description as it was before. I wasn't sure how else to do this.
By Christie R. Fremon
Status: Released
One of you is bound to the mirror. The other possesses it. Learn the ambitions, desires, and fears of the one who owns the mirror and theone who is trapped within. Then, as the mirror cracks, find out what you each truly want. 2 players • 1-2 hours
By Alex Roberts
Status: Released
A game about love, labour, and envy at the North Pole Santa Claus glows like a candle in a frosty window. His booming voice warms the soul as a cup of hot cider warms the body. The stomp of his boots commands authority; the jingle of his bells lifts the spirit. He is comfort and generosity personified. You are elves, reindeer, and Mrs. Claus. You live in the North Pole, separate and secret from the rest of the world. You labour year-round to prepare for one night, when toys are delivered to all good children on Christmas Eve. You do it because you love Santa.
By Gavin Fregeau
Status: Released
You are the spoiled children of the Matriarch, striving through your final days as her cursed warrior hunts you down. One by one, the warrior will kill you, but death does not mean you are out of the game. Continue drawing cards and answering prompts about your regrets that will remain forever unresolved.
By Nick Wedig
Status: Released
We are all believers of a fringe religious movement, centered around a prophetic figure. Our prophet has foretold that the world is going to end on this very night. They have gathered us, and only us, together to meet the apocalypse. They have chosen us because they know that we truly believe their prophecies. Our prophet is wrong. No apocalypse is coming. what will you do when the prophecy fails to come true? When Prophecy Fails is a Descended From the Queen game about a fringe religious movement and how believers face a reality that doesn't match their worldview. It's loosely inspired by the classic work of social psychology of the same title.
By Nick Wedig
Status: Released
You’ve all heard stories, the urban legends. But you know she is real. There is a ghost that haunts this town. The stories say that you will meet her twice. When you see her the first time, she looks like an ordinary woman. When you see her the second time, you die. We each met her, once. Now we are haunted by her. Urban Legend is a Descended from the Queen game about a ghost of uncertain character. Is she a tragic figure seeking her eternal rest? Or a monstrous figure seeking revenge on the living? As you play the game, you will find out.
By Alastor Guzman
Status: Playtesting
You are a special team working for Wyrm innovations. Your job is to enter Exo Spaces, places where our dimension has cracked and overlapped other ones. Once inside, you must collect any concurrent object, objects imbued with dimensional properties to bring to the company. The Exo space is inhabited by entities that are anathema to human life. They tend to be aggressive and kill anyone they encounter Your team is lost in an Exo space, you are seeking a way back home, but an entity is hunting you. Wyrm developments is a comedy-horror game inspired by For the Queen, Backrooms, The magnus archives, &creeppy pastas. The focus is on the characters as they explore this place while hunted by an entity.
By Calvin Kammer
Status: In Development
Tales from the Bloated Toad is a gm-less storytelling game that uses short prompts players read aloud, then determine how their character would respond. 10 themes and 10 beautifully illustrated location cards for inspiration, or use your own! Create uniquely crafted stories for your next RPG character or campaign! Use your favorite setting, or jump headfirst into the Last Era!
By Sandra Dahlhoff, Andrea Rick (Plotbunny Games)
Status: Released
Viva la QueerBar is a slice-of-life story game about a queer bar (or queer café) and the team who runs it. It's a game about the pleasures and struggles of being part of a queer community. Whether as a fantasy medieval tavern, a cyberpunk underground club, a real-world gay bar in a historical setting, an intergalactic queer bar on a spaceship, or anything else you can think of – the QueerBar lives wherever you want it to. Viva la QueerBar welcomes players of all genders and orientations who are willing to take on the perspective of a queer character for the duration of the game. All you need to play is the zine/PDF (consent and safety tools are included), a regular deck of playing cards (52 cards), and 1-5 people to play with you. The zine/PDF also includes an essay about real-world queer bars and 23 mini portraits of famous queer bars. Viva la QueerBar is available in English and German.
By Merrilee Bufkin - I would love to send you guys some copies but can't find an email address to do that. Can you provide me with one?
Status: Released
A tumbling tower game about ladies in love. A Dread/For the Queen riff for 2 players.
By Kali Samutratanakul
Status: Released
Inspired by the story of the Beatles, Ladies and Gentlemen... The Band! is a game where players take on the role of a legendary band on the verge of breaking up. By drawing prompt cards, you will piece together a nonlinear story of the band’s beginnings, successes, struggles, and the family you’ve found within it.
By Jasmin Neitzel & Andrea Rick (Plotbunny Games)
Status: Released
"You have set out together to hunt the monster and end its existence once and for all." Against the Monster is a story game about a monster hunt, the good of the monster, and the monstrosity of the hunters. Whether it’s a dragon, vampire, tentacle monster, artificial intelligence, or something else entirely—you’ll decide in which setting you’ll hunt what kind of monster. "When the monster faces you in the end: Do you really attack it?" Against the Monster is also available in German as Gegen das Monster.
By Pascal Godbout
Status: Playtesting
You are bound to the Circus. When the angry mob comes to tear the Big Top down, will you save your home, overturn the Ringmaster, or watch your prison burn with glee?
By Amy Huang
Status: Released
A game about an enthralling experience from your youth, the new life you’ve built in its aftermath, and the tension between the two. Play to create a narrative about cherishing all of your childhood fantasies, young adult disaffection, and adult actualization—inspired by I Saw the TV Glow (2024), Past Lives (2023), portal fantasies, and hopepunk.
By Fabian Schmitz
Status: In Development
You play as the members of a cult, living in it and following your duties until the day comes where you are about to be sacrificed for a greater good. Players answer prompts to detail the world, their past, their struggle, and their relationships. Will you accept your fate and die for your cult? Or will you defy what was meant for you by the ancient one and the cult leaders? Tell a story together about your daily life as a member, and the dooms that could await any of you.
By Michael Purcell
Status: Released
A hero has hired all of you to help them climb a magical tower. During the game, you will take turns describing this hero and your shared quest. You will also work together to build a tower of cards. This tower will represent your progress in your quest. On your turn, you will first draw a prompt card. Each prompt card has a prompt picture, a prompt statement, and one or more prompt questions for you to answer. You should read the prompt statement and then answer the prompt question(s). Then, you will try to add your prompt card to the ever-growing tower of cards. Your success or failure will determine the hero's fate. If you succeed, the hero is safe and you can continue your quest. If you fail and the tower collapses, however, then the hero dies and your quest comes to an end. You will need to return to town and find another hero to hire you as member of their expedition to climb the tower. To reach the top of the tower, you must build seven complete levels of your tower of cards. If you do, the tower will grant one of you a single wish. Who will you choose to make the wish? What do you think they should wish for? If you reach the top of the tower, everyone will answer these questions. Then, the game is over.
By Monkeyfun Studios
Status: In Development
Players assume the roles of a criminal organization, whose head of the table is in their last moments. As the family waits, questions get asked about their relationship to the Don, as well as each other. When the Don dies, the family votes on who will be the new leader. But be careful! Players can also opt to strike against their family members based on old grudges and bad blood that's revealed during game play.
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