The following games are Descended from the Queen.
By Yoshi Creelman, Andy Munich & Jenn Martin
Reunion is about a group coming back together after a long time apart. We were once close, but went our separate ways. Groups like sorority sisters, gaming groups, mutant squads, teenage mech pilots, the Queen's retinue, families, ghosts and more. We use two types of questions to establish shared history as well as how our characters have changed since. We use the tools like the X card to help care for ourselves and each other. We'll tell the story of who we were then, and who we are now.
By Jeff Stormer
After 35 years in the business, "The Queen of Pain" Latisha Chains is hanging up the boots and retiring from professional wrestling. In her honor, Runnels County Wrestling has assembled a special 16-person invitational tournament to crown... THE QUEEN'S CUP CHAMPION. You have all been booked to participate in this prestigious tournament. You have NOT been booked to WIN this tournament. This is a story about people who lose. This is NOT a story about losers. Players will take turns answering questions about their experiences in the tournament, their feelings towards the other wrestlers, and how they view the person destined to win the Queen's Cup at the end of the night. When all is said and done, it's up to you to decide: was the pain of losing (and the pain you put your body through) worth the experience of being here?
By Matthieu Braboszcz
A web app with already 12 Descended from the Queen games from various authors in many languages !
By Mathieu Leocmach
You are exiled, migrant, refugee, expatriate. You live in a city that is not the land of your ancestors. This tragic moment will allow us to explore your relations with this city that does not want to adopt you, this culture that does not want to assimilate you, these citizens who do not want you to be one of them.
By Nicolas "Gulix" Ronvel
This Case has everything to make the headlines. You are journalists. You're in the field. What will you do to get the best information? Remember your early days, experience the developments of the Case and interact with other journalists. Who will make the headlines, who will not be published?
By Monsieur Alceste
Her Majesty is in his final hours and has no official heirs. A vacant throne would cause serious turmoil in the country, so a contender must stand out to seize the crown and appease the people as well as the court. Each player embodies an influential personality of the kingdom who judges to have rights on the succession, the party will determine if one of them will be crowned.
By J. Gurantz
What would you do or say to be part of a community? What if your survival depends on it? As a society, does your success depend on new members? How would you choose who belongs? The Outsiders is a game where you take on a dual role. You play a group of individuals trying to join an established community, and you represent a council determining their fate.
Our elders are dying. We’ve felt the weight of their expectations our whole lives because they risked everything to raise us in this land of opportunity. The time has come for us to inherit what is expected. Our elders summoned you to this reunion because there’s no one else to preserve the family legacy. Torn between two cultures, decide where you belong.
By Nicolas "Gulix" Ronvel
Final Lap explores the world of racing and competition. We play the role of drivers in the last race of the season. The race that will determine the overall winner of the season. The Champion won everything this season and is the favourite. But we are her challengers and have an opportunity to beat her in this final lap. During the game, we will be narrating live scenes, in the middle of the race as we approach the final lap. But we will also tell flashbacks about our past and what happened in previous races, between races or even before we entered the Tour. We will explore the relationships between Pilots and with the Champion.
By S. Donnelly
The two of you were friends, once. You loved each other, once. But that was another time—now, you find yourselves on opposite sides of a conflict, an epic war between good and evil. Still there’s some part of you that’s never stopped holding out hope your old friend can be made to see the error of their ways.
By Moe Poplar
Low life Desperados square off on Main Street, five minutes to Noon. But before shooting starts, they got some questions.
By Ray Chou
A game about how the next installment to your next favorite series goes terribly wrong. And how a crew of artists falls apart in the process.
By Deirdre Donlon
What Price Glory. It is December 1916, in the recovering fortified town of Verdun, France. You and other members of the French Infantry have finally repelled the Imperial German Army after 11 months of tense fighting. Now you are enjoying a brief respite, but elsewhere in France, the Great War rages on. When you are called upon, will you rejoin the fighting? What Price Glory was inspired by the 1924 play of the same name, by Laurence Stallings and Maxwell Anderson. What Price Glory is a card based, GM-less, table top role playing game, based on the For The Queen SRD, for 2 to 6 players. Using the card prompts, answer the questions in character, pass the card to another play, or X-Card the question and move on to the next. When you finally come to the last card, answer the question of whether you will rejoin the fighting.
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